Developing Student Help Desk Programs

I’ve been working with several states and districts to help them develop student help desk programs. No, I still can’t fix your computer; although, I can probably do more than before. I’m working with them from the curriculum and instruction perspective in order to help high school students become prepared to take industry-level certifications. The following is cross-posted with Advanced Learning Partnerships, a consulting group from North Carolina that I work with.


“The solution to your workforce problem is in your classrooms!” Or so says Caroline Sullivan. And why should you believe Caroline? As the Executive Director for the North Carolina Business Committee for Education (NCBCE) in the Office of the Governor for that state, workforce issues are at the forefront of her mind, and her daily work. Plus she knows about schools. She’s led numerous successful initiatives within her state that connect what teachers and students are doing in classrooms to address the needs in business and industry. One of the most recent of these, providing support for schools and districts to develop their own Student Help Desks, addresses an area of high need in schools and beyond.

A Growing Need for Help Desk Support

In 2020, as schools grappled with addressing the needs of students through remote learning, many strove to provide as many students as possible with their own computing device. This immediate need for devices was matched with funding—lots of funding! Thousands upon thousands of devices began showing up in districts and found their way into students’ hands to keep the learning going. The catch? Much of the funding could be used to purchase equipment, but unfortunately, not to hire personnel. School districts that were seeing a few thousand to 50,000 or more new devices now had to find a way to support them and keep them running, because technology is great…when? When it works!

Most school districts are already strapped for sufficient tech support. Schools have long been a setting where each tech staff member routinely supports 1,000 to 3,000 devices or more, as compared to a range of 50 to 100 in many corporate settings. As districts across the nation brought in from a few hundred to tens of thousands of new devices in the span of a few weeks or months, the need for additional tech staff multiplied exponentially. Even by the conservative estimate of 1,000 devices per support position, district tech staffing positions should have expanded anywhere from a handful to dozens of employees. The reality was that few new staff were hired.

Seeing the rapidly growing need for tech support and realizing funds were coming into the state, Caroline Sullivan led NCBCE’s efforts for a more homespun strategy that built capacity within local schools and districts—Student Help Desk programs. Working with Advanced Learning Partnerships and supported by a network of industry leaders, consultants at ALP developed models and created resources that could be used by teachers throughout North Carolina, teachers like Tiffany Taylor from Halifax County.

Halifax County recruited Tiffany for the new adventure of creating a Student Help Desk and preparing students with both the technical as well as inter- and intrapersonal skills required to provide customer service on the devices they and their fellow students now had in hand. They also were being prepared to service the devices teachers, administrators, and other staff relied on every day. Up for the challenge, Tiffany just needed a little help.

Finding Support

That help came in the form of coaching and curriculum design support from Advanced Learning Partnerships. Halifax County chose a class-based model to prepare their students to run the Help Desk. As a consultant with ALP, I worked with Tiffany to develop a simulated workplace environment in her new classroom that incorporated a problem-based approach to help students develop new skills. The curriculum was sequenced to prepare students to not only operate the Help Desk but to earn valuable industry-standard certifications, as well. Students who completed the first course would be prepared to take the certification exam for CompTIA’s IT Fundamentals+ while completing the full three-course sequence would prepare them for CompTIA’s A+ certification, widely recognized as the gateway to many IT careers.

Students developed teamwork and communication skills by creating work teams with their own norms and roles. They better understood standard Help Desk processes aligned to a service delivery model by using and updating their own Help Desk knowledge base. They developed technology skills not only with their teacher, Tiffany, but also with collaboration from IT support staff who were able to share common problems of practice from their own help desk experiences. Halifax outsourced some of its tech support to YCM Solutions, a local IT company. YCM staff created videos and, when possible, conducted hands-on labs with students focused on skills such as setting up and configuring a desktop computer, creating a wired or wireless network, and troubleshooting common issues.

Help Desk Options

ALP is replicating the Help Desk model and customizing it in additional school districts and states across the country. The need for IT support for schools can be found in districts large and small and ALP understands this need. The models piloted in North Carolina include the course-based setting as well as options for creating an afterschool club or incorporating Help Desk duties into a paid or unpaid internship. Schools can determine which of these three options best fit depending on their current course offerings as well as the skill levels of available student participants. 

Afterschool programs provide the fewest number of contact hours but can be a great way to build student interest and provide opportunities for students to develop some basic skills if they don’t have the opportunity to take a structured class. Internships rely on students with more deeply developed technical skills but then allow students to apply those in real settings while they learn about the procedures and tools used to support a Help Desk service delivery model. Many states have Career and Technical Education programs that provide guidance on student intern programs that can easily support a Student Help Desk.

Are you interested in a Student Help Desk?

One of the most enticing aspects of a student Help Desk is its flexibility. Yes, students can be provided the opportunity to earn course credit along with industry certifications, but different programs vary their focus areas to address a variety of certifications and courses, including cybersecurity, networking, and many popular hardware and software certifications. Some Help Desk programs can include aspects of training or professional development where students actually help teachers and other staff understand how to use resources provided by the district. 

Of course, schools and districts are also seeing the benefit of increasing the number of qualified personnel who can provide tech support. Sometimes these students move from interns to paid support staff, whether within their own school districts or in local area businesses that need them, like hospitals, libraries, or anywhere computers can be found.

Are you interested in establishing a Student Help Desk program in your state, district, or school? Reach out to the experienced consultants of Advanced Learning Partnerships to schedule a discovery session today. Those computers aren’t going to fix themselves! Reach out and let ALP get you started on a program that rewards both you and your students.

Deeper Assessment: Why don’t we practice what we know we should do?

As part of my work as an innovation coach with the Virginia is for Learners Innovation Network, I collaborated with Julie Foss to present a four-part series on Deeper Assessment. This post is cross-posted with Advanced Learning Partnerships (ALP), a partner in the Virginia is for Learners Innovation Network who has graciously asked me to participate as a coach.

Driving Questions: What do we really want students to know and be able to do? How do we determine what’s important? To them? To us? To our subject areas? To our communities?

The four-part series on Deeper Assessment began with a high-level overview of using backwards design to decide what we really want students to know and do. Prioritizing learning outcomes is a common first step in designing a guaranteed and viable curriculum that prepares students beyond “the test.” Prioritizing standards helps determine vertical scope to prepare students for future courses in their sequence as well as to develop transferable skills across courses and subject areas. Ultimately, the highest priority standards help prepare students for “life,” whatever that may look like now, a month from now, or years from now.

The session started with a short clip from Ted Dintersmith’s Most Likely to Succeed of Linda Darling-Hammond sharing research on how fleeting inert knowledge is. Inert knowledge is information we memorize and repeat but never really use, and we lose about 90% of all inert knowledge we are exposed to. The clip from Dintersmith’s Innovation Playlist reports findings from a study conducted at the Lawrenceville Academy in New Jersey, where over two years, students were re-tested in the fall on their final science exams. Average scores went from a B+ to an F. Most students failed their exams after just three months. Moderator Julie Foss asked the 20+ participants in the session whether they might expect these same outcomes in their own divisions.

  • Justin Roerink, principal of the Hanover Center for Trades & Technology speculated that the trend might be found in a lot of classrooms. He queried, “How important is the material we are asking students to learn?” He further questioned the value of material we present to students if they don’t remember it a day, a week, or a month later. He encouraged increased use of hands-on assessments.
  • Stephanie Haskins from Staunton City Schools, noted that for a long time teachers have been caught up in the details of what needs to be taught rather than the big ideas of, “what is the important concept here?” She suggested that now is a good time to back up and forget about “all the details and all the bullets” and focus on the big ideas we really want students to understand. These big ideas will be far more memorable.
Priority Standards: You get what you aim for.

Moderator John Ross shared an overview of a backwards design process, one that many educators hear about but few use in practice, at least according to his experience. In that process, prioritized standards lead to those big ideas Stephanie Haskins references. Then assessments are developed first, based on those big ideas, and prior to considering any instructional materials or activities. That’s the crux of backwards design: design the assessment first. Using a “Fist to Five” formative protocol, participants were asked “How does this backwards design process resonate with current practice in your division?” The most common responses were 2s and 3s. 

  • Stephen Castle from Hanover County acknowledged “4 in theory…2 or 3 in practice” further noting that it’s important to dedicate time to build a truly collaborative PLC structure where teachers can do the work of prioritizing standards and determining a systematic and structured approach to addressing them. He acknowledged that despite these efforts, some teachers may still be reluctant to trust that taking a mastery-based approach is going to yield the results they want on “the test” at the end of the year. He suggested many teachers pull back from more authentic instruction prior to testing and rely on “drill-and-kill” to get information pushed into students’ inert knowledge, which we know from Linda Darling-Hammond, doesn’t stick.
  • Andrea Hand from Fairfax County Public Schools concurred with Castle and shared the idea of the tension between “have to have versus nice to have syndrome.” Some educators believe that one thing they “have to have” is good test scores at the end of the year, so they focus on that. Once they feel comfortable that will happen they can then work on the more authentic learning and others which, to them, fall under the category of “nice to have.” She suggests that the more we can advocate and align the “have to haves” with our collective beliefs around authentic learning it would guarantee students more of those experiences. 

This tension is real, but many of the participants felt that our unique circumstances have given us reason to get back to what we know works to provide more authentic instruction that prioritizes learning outcomes to the needs of students, not just trying to cram in inert knowledge students will likely soon forget. Many of the participants continued through the rest of the week with additional sessions on designing performance-based tasks, creating learning progressions that lead to standards-based rubrics, and exploring portfolios and other resources to capture evidence of student learning.

Check out the conversation at this YouTube link, as well as the agenda with downloadable resources, a link to the slide deck, and links to resources from the other three sessions.

Why Word Problems Aren’t Real-World Problems

O.K., I should have probably stated, “Why word problems usually aren’t real-world problems,” but that’s not as catchy a headline. As someone who works with a wide range of teachers across the country, I do often run into the misconception that the typical word problem—at least the ones I found used in many classrooms across the country—represent “real-world” problems. For some reason, using words to present problems about baking and fractions or making change tip the scale towards authenticity in many educators’ minds. My goal is to push their understanding of exactly what is meant by a real-world problem.

The primary limitation of simply representing a problem with a single known (and desired) solution with words rather than algebraically or graphically (or musically, or…?) is that changing the representation system somehow elevates it to a real-world problem. But it’s just a different way to represent an academic exercise, not a problem. When a word problem can easily be translated into a different representation system that all result in the same answer, the goal is to determine if a student can use a known algorithm. Real-world problems are usually not that simple, even when dividing pizzas and donuts.

Exercises Problems
Simplistic, well-structured
Distractions have been eliminated
Complex, ill-structured
May contain noise or detractors
Academic setting Real-world connection
One correct answer May be multiple correct answers
Focus is getting correct answer Focus is on the process and strength of evidence

Adapted from Wiggins, G., & McTighe, J. (2005). Understanding by design (expanded 2nd ed.). Alexandria, VA: Association for Supervision and Curriculum Development.

Grant Wiggins and Jay McTighe do an excellent job of comparing a real-world problem to an academic exercise in their foundational Understanding by Design instructional design model. The implication here is that a problem is complex; there are options. Using a real world context is not enough if the problem becomes routine and simplified. Real-world problems often have no single correct answer. Sometimes they don’t even have correct answers, but some answers can be better than others. Problems focus on the problem-solving processes students use to develop their solutions, not just a correct answer. In the real world we make decisions about real-world problems using the best information we have available and justifying our decisions with some kind of evidence (What kind of car can I afford? Is college really worth it? Should we clone dinosaurs?). That means my solution to a real-world problem can be different from yours, but both can be used to demonstrate the process we took to come up with our solutions.

I don’t want to imply that simplified word problems are bad. Students do need them to develop foundational knowledge and practice skills. These types of problems are those that fit squarely into what many educators understand as Depth of Knowledge Level 2, in which students apply and practice basic skills, often decontextualized. These problems can use any type of representation system. But if students are only presented with a word problem at the level of basic application, they are not exposed to the cognitive demand implied by encouraging the use of real-world problems—requirements of content standards in many grade levels. Real-world problems require students to draw upon a repertoire of knowledge and skills in order to address a non-routine problem, because whose real world is all that routine? These problems are often associated with Depth of Knowledge levels 3 (strategic thinking) and 4 (extended thinking), and that’s the intent of most content standards that include mention of real-world problems.